The purpose of this blog is to investigate the classroom of the not-too-distant future. It is based on the premise that schools are "done" in an archaic fashion where technology is ONLY being used to do things more efficiently but in essentially the same way we have always done them. The question is, "What will the classroom of 2015 look like and will we be ready for it as educators of 2007-08?"
Tuesday, November 13, 2007
Learning will occur through video games. The skills required to beat the computer or other oppenents will be the ones considered desirable by whoever sets the academic standards. Just like in real video games, each student will be at a different level based on their previous performance. The game will create scenarios requiring skills about one level above the players current skill level because that is when the most learning happens. Content specialists, programmers, and psychologists will be needed to create the video games, and counselors will be required to work with kids an hour or two a week so they have appropriate feedback about their relationships with the video games and their progress. Counselors will also discuss goals, internships, social activities, etc. Social connections will occur through interest and skill commonalities instead of age commonalities. There will not be classrooms. Teachers will design and modify the video games but will not work directly with kids. The people working directly with the kids will be in the role of facilitating or counseling. The video games won't be cold and faceless, they will be interactive. Kids will not be isolated from adults, they just won't learn any curricular content directly from adults. The adults will be for intervention, etc.
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I love the concept however I fear the video game component doesnt cover all demographics. Girls for instance, generally speaking, dont find video games as interesting or exciting as boys. Cell phones on the other hand!!???
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